Improved Lua crash reporting: it writes the stackdump to the log upon crashing now
Removed the old, laggy T3D Cursor that was showing by chance sometimesįixed random crashed on 64Bit due to png library problemįixed a crash when full screen have not focus during level loadįixed luasocket sandbox not working properlyĪdd msg for alert users about some incompatible apps with game in fullscreen mode: Bandicam, etcĪllow precipitation to have 0 drops (and so disabling it) More objects exposed to Lua properly now making them usable in luaįixes crashes on 32Bit vs 64Bit pointer problemsįix window problems after docking mode (windows and cursor keys)įixed T3DLua printf not trying to interpret format tags and filling it with garbageĬlouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now Improved display of level and scenario selectionįixes on DecalRoad’s having incorrect UVsįix potential crash on 圆4 due to bad pointer cast Re-introducing AI Flee mode using the new AI mode (see AIControl app)Īdded new race UI features: some apps, improved preset support, reset button in uiedit mode Prefab features: Ability to add decalroads into them, Global positioned prefabsĪdded new tacho based on SVG (see tacho.svg) Remember last window size when toggling fullscreenįiltered input for gamepad – Linearity, smoothing, spring Major work on the UI: lots of new things and bugfixes Version 0.4.0.0 (steam early access release):
(Video below) Latest Updates:įixes graphics card containing a whitespace at the end of their name reloading the settings every frame resulting in unchangeable settings, bad performance and randomly moving tachoįixed vehicle selector not scrolling correctlyĪdded missing runtime dlls for the launcher in case the Steam installer fails to install them correctlyĭon’t run the 圆4 exe if on Windows less than 7 SP 1 It’s still a work in progress, but nevertheless shows us the potential of the game engine. Community member Jalkku had the same idea and started building a rally map for private use.
We can’t help but think that the soft-body physics engine used in BeamNG Drive would make a perfect basis for a Rally Game. The BeamNG.drive Early Access version is available for purchase on Steam for € 22.99. Get instant access and start playing BeamNG – The development team stated that they will keep the Early Access status for at least 12 months before moving over to a Beta stage. The player can drive and crash several different vehicles on a few provided default environments. It offering near-limitless possibilities, featuring an impressive soft-body physics engine that simulates every component of a vehicle in real time, resulting in a realistic, dynamic behavior. BeamNG.drive currently has no objectives included in the game. The BeamNG game title successfully passed the Steam Greenlight process and is now available as an Early Acces version on the Steam digital distribution platform.īeamNG.drive is an immersive driving game in development since 2012 by a small team with big ambitions.